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Mig26

Mig
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Deviation Spotlight

Artist
  • Finland
  • Deviant for 16 years
  • He / Him
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Super Llama: Llamas are awesome! (40)
My Bio
Male student from Finland. I'm not studying anything art-related, so all my skills are self-taught. I use Blender and GIMP for most of my artwork, but I also take photos of various subjects every now and then. I also have two lively and lovely bearded dragons!


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Profile Comments 45

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Hi Mig, it's been a while.
Like mentioned in recent journal, dev. resumed a while back on Game Degree Zero, under code name Birdman Enigma. You will see it in your notifications, there is a playable alpha, live.
You'd suggested a nice horse, found a fantastic spot for that.
I'm in a bit of a rush now but if you got any questions let me know.
Cool, I actually just tested it out. I like the visual style in it, also I like the fact that there's more textures than before! Levels felt a bit short in my opinion, although I assume that's how you intended them to be to some degree at least? Overall it didn't seem that buggy for a pre-alpha release and I really liked the walk/run cycle! Just some points I noticed while tried it out. I'll try to be at skype so we can chat there at some point!
Quick question... was it easy for you to exit the first scene? I'm worried that a lot of players would plain fail to figure it out...
Nah I figured it out immediately. So for me it wasn't! (don't know if this is the case for more casual gamers though)
Thanks Mig! I'll be on Skype also. For this alpha I made the procedural parts very short which helps in case somebody want to have a look at the whole game but don't want to retry 100 times in the process.

In the final version the plan is to have the more colourful parts be longer, adding a little twist here and there to make it more 'fun'; running length (knowing everything in advance but likely failing a few times at the jumping and 'rope walking' ) planned at ~30-40 minutes but not a strong requirement.

Currently I'm really tying loose ends to make it complete, release-ready and the extra bits will be added after that is done.

I'm quite fond of this game but I don't want it to grow too big either as I feel most players may not see the point of it (and what of non players who might like it but by definition... don't play)? So mainly doing it for the fun though it's set to be our first cross platform release too!
no prob :3 if you do wolf models ill love to see them down the road im a wolf nut X3
Hehe, I'll see what I have time to do :D